Want to play the latest high-end PC games on your TV, PC or Mac, instantly? Well, this winter you will be able to. A company called OnLive is trying to change PC gaming as we know it. What is it? It’s a tiny device that streams games straight to you through your broadband internet connection. All you need is the Onlive console and a subscription, then you are ready to play. Which means, no more having to upgrade that pesky PC.



OnLive takes the hassle out of PC gaming. All of the action happens elsewhere, OnLive runs the games on their own servers. They handle everything from installation on their own hard drives, drivers, compatibility to, well, you name it. I understand that their hardware is more powerful than any existing console on the market. Every six months they will upgrade to keep up with today’s hardware changes.All of this makes it easier than ever before.

Plug and play

Just plug the OnLive Mini-Console into your TV, PC or Mac and begin playing. Oh, and your broadband connection, this is one of the most important parts. Anyway, playing a game is instant, all you need to do is select the game demo or the full game and that’s it. Downloads are at blazing speeds, OnLive is supposed to be faster than anything that we’ve ever seen before. No more waiting, YAY!



The OnLive console is small enough to fit in your pocket. Which makes it very easy to take anywhere. It has two USB ports, that will support a keyboard and mouse if you choose, or any controller that you desire. A Micro-USB power in, Video/Audio out, an Ethernet port, S/PDIF optical out and is able to use up to four wireless controllers and four bluetooth headsets. There is also a Wireless pairing button and comes with it’s own wireless gamepad, similar to the Xbox 360’s controller.




The controllers layout is the same as an Xbox 360’s gamepad, as I said before. There is a button that lets you capture Brag Clips, these are clips of your best gaming moments to show off to others. Plus, there are buttons for media controls. The best thing is being able to use your own controller. It says any controller will work, so, I’m guessing that this will include accessible ones too. If not, maybe and hopefully they will install drivers for that device, if yours requires one. They say that the controls work by, “instantly sending your controller actions upstream and the results back downstream at blinding fast speeds”.

I also mentioned being able to use a keyboard and mouse. This gives you even more control options, you should be able to set your own keyboard, mouse and controller mappings.






This new service is not going to make any achievments in accessibily, like the other consoles. You must admit, it is a cool idea. If we can stay on OnLive, I mean bug the heck out of them until they give in, maybe they will design accessible devices for us. Getting them and everyone else to consider accessibility is always a good idea. I will look deeper into the company and get more information. Hopefully, I can get an interview with someone and talk to them about this issue.


I am looking forward to trying it out, the idea is really cool and interesting. The OnLive service looks to be viable and promising. At the moment, there is no pricing information for the OnLive Mini-Console, or, what the monthly subscription is going to cost. We will know later down the road on that. The release date is going to be this Winter, could it be Christmas? Who knows. They haven’t even begun Beta Testing with the public yet. If you would like to try to become a Beta Tester, just go here.



EmotivEPOC Demo

On Dec. 12th, Tan Le, co-founder and president of Emotiv Systems, gave a live demonstration of their new neuro-device the EmotivEPOC at The Entertainment Gathering 2008 in Monterey, CA. This device looks much more comfortable than the Neural Impulse Actuator. Plus, it seems to have a few more features and it’s wireless. It is due to release sometime in ’09 and yes, I’ve reserved mine.

Here is the video:
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More Info: EmotivEPOC

Review Delayed…

I know, I know, you are all wondering why I haven’t posted my review of the Neural Impulse Actuator yet. It’s still coming but as you know, sometimes life gets in the way. I have family visiting, been traveling and best of all my Brother is home. Recently, He joined the Army and just got back from basic training. I want to spend as much time with him before he leaves for Germany. I just wanted to let you all know why the review has been delayed.

I Received My Neural Impulse Actuator, WOOT And OH NO!!!

As you may know by now, the Neural Impulse Actuator has finally been released. Not expecting it, I received mine on 6/5/08. The NIA does take time to get used to using, especially trying to figure out how Alpha and Beta brainwaves work. I did run into a problem last week, the top part of the middle diamond broke off and I don’t know how. I must say that the headband does seem a little cheaply made and I have a feeling that some wires will be breaking off of it. Anyway, OCZ said they will replace the headband. I should be getting it this week, then I will be back back in business. I won’t be giving a full review for awhile because I want to fully understand every aspect of it. I will give you an update every week on my experiences with it.

NIA Pushed Back; Assassin’s Creed

The NIA was supposed to be released this week but guess what? It’s not going to be, isn’t that a shocker. What I was told is that it is being pushed back to around May 9th. I guess this means more waiting, I hope that OCZ Technology doesn’t keep pushing and pushing it back.

If any of you have never played Assassin’s Creed, I recommend that you give it a try. I know that some of you can’t play it on a console even with the Accessible Controllers that are offered. Now that it is on the PC you have more options to play. This game is beautiful, exciting, fun and has a great storyline. Yes, there are some issues with the game. There are two issues that I wanted to discuss. First, is the outrages system requirements. The games minimum requirements are a Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+, 1 GB of RAM for Windows Xp / 2 GB of RAM for Windows Vista and a 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (NVIDIA GeForce 6800+ / ATI Radeon X1600+). I played the game on my laptop that doesn’t have a Dual core processor but the funny thing is, that it passed the requirements test. The only thing that didn’t pass was the mother board. There is a little slowdown in parts of the game when I max out the graphics but it isn’t enough to make it too make it a big deal while playing. The other is the fighting system, which for me is too easy. It’s pretty much target, wait for them to attack then counter attack by pressing a mouse button. This is great in terms of Accessibility, it should be more difficult for my taste. The game is still fun and has an ending that will keep you wanting more.

NIA Release?

Well, I talked to someone at OCZ yesterday. I didn’t get a definite release date for the NIA, which is what I, and probably you expected. All I was told is that it could be available in the next couple to a few months. They were being very wishy-washy on giving me a straight answer. I will keep you updated on news as it becomes available. I did find the NIA on a Canadian web site called, Everbest Computer and at I haven’t seen it on a U.S. site yet but should soon.

Neural Impulse Actuator Update

Another update on the  (NIA), It is now available for pre-order in the UK. At, they have a release date of April 21st. I understand that OCZ is aiming to have the first batch in stock in about 2 weeks but the date from could be the closest for the release. I finally got a call back from OCZ and guess what? I missed it, LOL. I will return their call today and find out when we get it in the U.S.?